Sciweavers

200 search results - page 1 / 40
» Minimizing Response Times in Real Time Planning and Search
Sort
View
54
Voted
IJCAI
1989
14 years 11 months ago
Minimizing Response Times in Real Time Planning and Search
Shashi Shekhar, Soumitra Dutta
EWCBR
2008
Springer
14 years 11 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
AIIDE
2008
15 years 1 days ago
Stochastic Plan Optimization in Real-Time Strategy Games
We present a domain independent off-line adaptation technique called Stochastic Plan Optimization for finding and improving plans in real-time strategy games. Our method is based ...
Andrew Trusty, Santiago Ontañón, Ash...
AIPS
2007
15 years 1 days ago
Dynamic Control in Path-Planning with Real-Time Heuristic Search
Vadim Bulitko, Yngvi Björnsson, Mitja Lustrek...
AGENTS
1999
Springer
15 years 2 months ago
Planning and Resource Allocation for Hard Real-Time, Fault-Tolerant Plan Execution
We describe the interface between a real-time resource allocation system with an AI planner in order to create fault-tolerant plans that are guaranteed to execute in hard real-tim...
Ella M. Atkins, Tarek F. Abdelzaher, Kang G. Shin,...