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» Mining Actionable Patterns
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149
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ICAPR
2005
Springer
15 years 6 months ago
3D Action Modeling and Reconstruction for 2D Human Body Tracking
In this paper we present a technique for predicting the 2D human body joints and limbs position in monocular image sequences, and reconstructing its corresponding 3D postures using...
Ignasi Rius, Daniel Rowe, Jordi Gonzàlez, F...
ATAL
2008
Springer
15 years 2 months ago
Learning to interact: connecting perception with action in virtual environments
Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...
Pedro Sequeira, Ana Paiva
144
Voted
ACCV
2010
Springer
14 years 7 months ago
Modeling Sense Disambiguation of Human Pose: Recognizing Action at a Distance by Key Poses
Abstract. We propose a methodology for recognizing actions at a distance by watching the human poses and deriving descriptors that capture the motion patterns of the poses. Human p...
Snehasis Mukherjee, Sujoy Kumar Biswas, Dipti Pras...
94
Voted
ICIP
2008
IEEE
16 years 2 months ago
Shot classification for action movies based on motion characteristics
In this paper, we propose a shot classification method for action movies. Considering that motion characteristic is very important for semantic movie analysis, and it contains abu...
Shuhui Wang, Shuqiang Jiang, Qingming Huang, Wen G...
109
Voted
CIARP
2009
Springer
15 years 7 months ago
Learning Relational Grammars from Sequences of Actions
Many tasks can be described by sequences of actions that normally exhibit some form of structure and that can be represented by a grammar. This paper introduces FOSeq, an algorithm...
Blanca Vargas-Govea, Eduardo F. Morales