In this paper we present a technique for predicting the 2D human body joints and limbs position in monocular image sequences, and reconstructing its corresponding 3D postures using...
Modeling synthetic characters which interact with objects in dynamic virtual worlds is important when we want the agents to act in an autonomous and non-preplanned way. Such inter...
Abstract. We propose a methodology for recognizing actions at a distance by watching the human poses and deriving descriptors that capture the motion patterns of the poses. Human p...
In this paper, we propose a shot classification method for action movies. Considering that motion characteristic is very important for semantic movie analysis, and it contains abu...
Many tasks can be described by sequences of actions that normally exhibit some form of structure and that can be represented by a grammar. This paper introduces FOSeq, an algorithm...