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TCIAIG
2010
14 years 10 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
157
Voted
FASE
2011
Springer
14 years 6 months ago
Testing Container Classes: Random or Systematic?
Abstract. Container classes such as lists, sets, or maps are elementary data structures common to many programming languages. Since they are a part of standard libraries, they are ...
Rohan Sharma, Milos Gligoric, Andrea Arcuri, Gordo...
126
Voted
DAGSTUHL
2011
14 years 3 months ago
Salient Frame Detection for Molecular Dynamics Simulations
Saliency-based analysis can be applied to time-varying 3D datasets purpose of summarization, abstraction, and motion analysis. As the sizes of time-varying datasets continue to gro...
Youngmin Kim, Robert Patro, Cheuk Yiu Ip, Dianne P...
136
Voted
VMCAI
2007
Springer
15 years 9 months ago
On Flat Programs with Lists
Abstract. In this paper we analyze the complexity of checking safety and termination properties, for a very simple, yet non-trivial, class of programs with singly-linked list data ...
Marius Bozga, Radu Iosif
FASE
2004
Springer
15 years 8 months ago
Reasoning about Card Tears and Transactions in Java Card
The Java dialect Java Card for programming smartcards contains some features which do not exist in Java. Java Card distinguishes persistent and transient data (data stored in EEPRO...
Engelbert Hubbers, Erik Poll