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» Mixed-Fidelity Prototyping of User Interfaces
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ACMACE
2007
ACM
15 years 5 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
CHI
2010
ACM
15 years 6 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
ISMAR
2003
IEEE
15 years 6 months ago
Herding Sheep: Live System Development for Distributed Augmented Reality
In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
IHI
2012
293views Healthcare» more  IHI 2012»
13 years 9 months ago
iCircos: visual analytics for translational bioinformatics
Translational bioinformatics increasingly involves the discovery of associations between molecular and phenotype information, with the goal of transforming those discoveries into ...
Suresh K. Bhavnani, Mamta Abbas, Vickie McMicken, ...
CHI
2009
ACM
16 years 2 months ago
Fighting for control: children's embodied interactions when using physical and digital representations
Tabletop and tangible interfaces are often described in terms of their support for shared access to digital resources. However, it is not always the case that collaborators want t...
Paul Marshall, Rowanne Fleck, Amanda Harris, Joche...