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» Mixed-Fidelity Prototyping of User Interfaces
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CHI
2008
ACM
15 years 10 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2008
ACM
15 years 10 months ago
QR-Codes for the chronically homeless
We propose a system to use QR codes and cheap cell phones to alleviate some challenges faced by the chronically homeless. We propose combining the affordability, simplicity and po...
Meseret Gebrekristos, Ahmad Aljadaan, Kumud Bihani
CHI
2005
ACM
15 years 10 months ago
FeelTip: tactile input device for small wearable information appliances
The ever decreasing size of information devices these days does not allow even the space for small input devices such as a touchpad or a 3x4 keypad. We introduce here an input dev...
Sunyu Hwang, Geehyuk Lee, Buyong Jeong, Woohun Lee...
CHI
2010
ACM
15 years 4 months ago
gBook: an e-book reader with physical document navigation techniques
In this paper, we present gBook, a prototype for a new style of e-Book reader that uses flexible inputs and page orientation to simulate the properties of reading a bound printed ...
Jesse Burstyn, M. Anson Herriotts
CGO
2009
IEEE
15 years 4 months ago
Fast Track: A Software System for Speculative Program Optimization
—Fast track is a software speculation system that enables unsafe optimization of sequential code. It speculatively runs optimized code to improve performance and then checks the ...
Kirk Kelsey, Tongxin Bai, Chen Ding, Chengliang Zh...