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» Mixed-Fidelity Prototyping of User Interfaces
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ACMACE
2004
ACM
15 years 3 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
SIGMOD
2010
ACM
249views Database» more  SIGMOD 2010»
15 years 2 months ago
Active knowledge: dynamically enriching RDF knowledge bases by web services
The proliferation of knowledge-sharing communities and the advances in information extraction have enabled the construction of large knowledge bases using the RDF data model to re...
Nicoleta Preda, Gjergji Kasneci, Fabian M. Suchane...
IJCAI
1989
14 years 11 months ago
Bidirectional Use of Knowledge in the Multi-modal NL Access System XTRA
The acceptability and effectiveness of an expert system is critically dependent on its user interface. Natural language could be a well-suited communicative medium; however, curre...
Jürgen Allgayer, Roman M. Jansen-Winkeln, Car...
GI
2008
Springer
14 years 10 months ago
Throw and Tilt - Seamless Interaction across Devices Using Mobile Phone Gestures
: To overcome limitations of small screens and to provide intuitive ways of interacting with personal data, this work addresses the seamless combination of sensor-enabled phones wi...
Raimund Dachselt, Robert Buchholz
EVOW
2010
Springer
14 years 10 months ago
Hand Posture Recognition Using Real-Time Artificial Evolution
Abstract. In this paper, we present a hand posture recognition system (configuration and position) we designed as part of a gestural man-machine interface. After a simple image pre...
Benoit Kaufmann, Jean Louchet, Evelyne Lutton