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» Mixed-Fidelity Prototyping of User Interfaces
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SIGGRAPH
1999
ACM
15 years 2 months ago
Teddy: A Sketching Interface for 3D Freeform Design
We present a sketching interface for quickly and easily designing freeform models such as stuffed animals and other rotund objects. The user draws several 2D freeform strokes inte...
Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka
CHI
2007
ACM
15 years 10 months ago
Devices as interactive physical containers: the shoogle system
Shoogle is a novel interface for sensing data within a mobile device, such as presence and properties of text messages or remaining resources. It is based around active exploratio...
John Williamson, Roderick Murray-Smith, Stephen Hu...
ACMDIS
2000
ACM
15 years 2 months ago
Improving Electronic Guidebook Interfaces Using a Task-Oriented Design Approach
Item selection is a key problem in electronic guidebook design. Many systems do not apply so-called “context-awareness” technologies to infer user interest, placing the entire...
Paul M. Aoki, Allison Woodruff
NORDICHI
2006
ACM
15 years 3 months ago
One-dimensional force feedback slider: going from an analogue to a digital platform
This paper examines the use of motorized physical sliders with position and force as input and output parameters for tangible human computer interaction. Firstly, we present an an...
Ali Shahrokni, Julio Jenaro, Tomas Gustafsson, And...
CHI
2008
ACM
15 years 10 months ago
FacetZoom: a continuous multi-scale widget for navigating hierarchical metadata
Faceted browsing is a promising way to incrementally refine data sets. Current approaches do not scale well in terms of screen size and have shortcomings in interacting with hiera...
Raimund Dachselt, Mathias Frisch, Markus Weiland