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VISUALIZATION
1997
IEEE
15 years 4 months ago
ROAMing terrain: real-time optimally adapting meshes
Terrain visualization is a difficult problem for applications requiring accurate images of large datasets at high frame rates, such as flight simulation and ground-based aircraf...
Mark A. Duchaineau, Murray Wolinsky, David E. Sige...
NIPS
2007
15 years 1 months ago
The discriminant center-surround hypothesis for bottom-up saliency
The classical hypothesis, that bottom-up saliency is a center-surround process, is combined with a more recent hypothesis that all saliency decisions are optimal in a decision-the...
Dashan Gao, Vijay Mahadevan, Nuno Vasconcelos
CGF
2008
201views more  CGF 2008»
14 years 12 months ago
Fluid in Video: Augmenting Real Video with Simulated Fluids
We present a technique for coupling simulated fluid phenomena that interact with real dynamic scenes captured as a binocular video sequence. We first process the binocular video s...
Vivek Kwatra, Philippos Mordohai, Rahul Narain, Sa...
CGF
2005
199views more  CGF 2005»
14 years 11 months ago
Glare Generation Based on Wave Optics
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a ...
Masanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishit...
TVCG
2010
153views more  TVCG 2010»
14 years 10 months ago
Parallel View-Dependent Level-of-Detail Control
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Liang Hu, Pedro V. Sander, Hugues Hoppe