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RT
2001
Springer
15 years 2 months ago
Polyhedral Visual Hulls for Real-Time Rendering
We present new algorithms for creating and rendering visual hulls in real-time. Unlike voxel or sampled approaches, we compute an exact polyhedral representation for the visual hul...
Wojciech Matusik, Chris Buehler, Leonard McMillan
GRAPP
2008
14 years 11 months ago
GPU-Based Normal Map Generation
This paper presents a method for normal map generation in the GPU. These normal maps are generated from a high resolution mesh and can be applied to any simplification of this mes...
Jesús Gumbau, Carlos González, Migue...
3DPVT
2002
IEEE
143views Visualization» more  3DPVT 2002»
15 years 2 months ago
Generation, Visualization, and Editing of 3D Video
3D video is the ultimate image medium recording dynamic visual events in the real world as is. Recorded object behaviors can be observed from any viewpoint, because 3D video recor...
Takashi Matsuyama, Takeshi Takai
COORDINATION
2006
Springer
15 years 1 months ago
Evolution On-the-Fly with Paradigm
The coordination language Paradigm allows for a flexible and orthogonal modeling of interprocess relationships at the architectural level. It is shown how dynamic system adaptation...
Luuk Groenewegen, Erik P. de Vink
JOT
2002
52views more  JOT 2002»
14 years 9 months ago
Negotiable Interfaces for Components
es are extended with a factorable, abstract state, and methods of interfaces are extended with state transformation behaviours. A new programming language command, the USE statemen...
Simon D. Kent, Chris Ho-Stuart, Paul Roe