The distortion operator transforms 2D images in a manner similar to image warping or morphing, allowing source pixels to be mapped to any destination pixel. This operator can be i...
The ever-increasing capabilities (processing power, memory, connectivity, display, etc.) of personal devices such as PDAs and mobile phones, as well as their convergence, have ena...
Michael Przybilski, Stefano Campadello, Titos Sari...
We present our method of real-time rendering of grid-structured data. The method uses bicubic spline interpolation running on common current graphics hardware to map the values to...
We present a real-time rendering algorithm that generates soft shadows of dynamic scenes using a single light sample. As a depth-map algorithm it can handle arbitrary shadowed sur...
We propose an analysis of numerical integration based on sampling theory, whereby the integration error caused by aliasing is suppressed by pre-filtering. We derive a pre-filter f...