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3DIM
2011
IEEE
13 years 9 months ago
Stereo Reconstruction of Building Interiors with a Vertical Structure Prior
—Image-based computation of a 3D map for an indoor environment is a very challenging task, but also a useful step for vision-based navigation and path planning for autonomous sys...
Bernhard Zeisl, Christopher Zach, Marc Pollefeys
EGH
2011
Springer
13 years 9 months ago
Simpler and Faster HLBVH with Work Queues
A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
ARCS
2012
Springer
13 years 5 months ago
Improving Cache Locality for Ray Casting with CUDA
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
Yuki Sugimoto, Fumihiko Ino, Kenichi Hagihara
WACV
2012
IEEE
13 years 5 months ago
PTZ camera network calibration from moving people in sports broadcasts
In sports broadcasts, networks consisting of pan-tiltzoom (PTZ) cameras usually exhibit very wide baselines, making standard matching techniques for camera calibration very hard t...
Jens Puwein, Remo Ziegler, Luca Ballan, Marc Polle...
CGF
2008
140views more  CGF 2008»
14 years 9 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu