Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. However, most work on tracking and synthesizing figure motion has employed eit...
Vladimir Pavlovic, James M. Rehg, Tat-Jen Cham, Ke...
In this paper, we study how to build a vision-based system for global localization with accuracies within 10cm. for robots and humans operating both indoors and outdoors over wide...
Many computer vision systems try to infer semantic information about a video scene content by looking at the time series of the silhouettes of the moving objects. This paper propo...