This paper explores the experiment design to determine a human’s ability to discriminate the natural frequency of manually excited virtual dynamic systems. We use a one degree-o...
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
Abstract. During the fast evolution of automatic direction of Interactive Digital Storytelling many description of similar ideas have appeared in the academic literature. System ar...
Interacting with physical CDs can be a very tangible and explorative experience. However, physical objects can't provide access to the digital services we are used to when us...
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...