In this paper we present a software approach to managing complexity for haptic rendering of large-scale geometric models, consisting of tens to hundreds of thousands of distinct g...
Not all participants in a collaborative virtual environment (CVE) need to be informed of every other participant’s activities. The technique used for filtering irrelevant message...
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...
We investigate the synergy of the two hands for virtual object manipulation. We report results from an experiment which suggest that the two hands together provide sufficient per...
Physical characteristics and constraints of today's head-mounted displays (HMDs) often impair interaction in immersive virtual environments (VEs). For instance, due to the li...
Benjamin Bolte, Gerd Bruder, Frank Steinicke, Klau...