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WSCG
2004
161views more  WSCG 2004»
15 years 1 months ago
Texture Based Flow Visualization in Augmented and Virtual Reality Environments
Virtual and Augmented Reality allows a new way of result exploration of numerical simulations, its analysis and interpretation by immersing the user into the data sets and/or by k...
Paul Benölken, Holger Graf, André Stor...
CHI
2005
ACM
16 years 7 days ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
VRST
1997
ACM
15 years 4 months ago
View volume culling using a probabilistic caching scheme
This paper describes a new algorithm for view volume culling. During an interactive walkthrough of a 3D scene, at any moment a large proportion of objects will be outside of the v...
Mel Slater, Yiorgos Chrysanthou
ICIP
2001
IEEE
16 years 1 months ago
Real time trinocular stereo for tele-immersion
Tele-immersion is a technology that augments your space with real-time 3D projections of remote spaces thus facilitating the interaction of people from different places in virtual...
Jane Mulligan, Kostas Daniilidis
IJVR
2006
89views more  IJVR 2006»
14 years 11 months ago
Requirements, Implementation and Applications of Hand-held Virtual Reality
While hand-held computing devices are capable of rendering advanced 3D graphics and processing of multimedia data, they are not designed to provide and induce sufficient sense of i...
Jane Hwang, Jaehoon Jung, Sunghoon Yim, Jaeyoung C...