In this paper we develop an interactive 3D browser for large topographic maps using a visual display augmented by a haptic, or force feedback, display. The extreme size of our dat...
In this paper we present a complete point-based pipeline for the capture, display and illustration of very large scans of archeological artifacts. This approach was developed as p...
Florent Duguet, George Drettakis, Daniel Girardeau...
The recent developments in image-based rendering have enabled a representation of virtual environments based on a simulation of panoramas, which we call virtual panoramas. Current...
In modern computer graphics, 3D scanning is common practise for the acquisition of the geometry of objects. However, in addition to geometric models, physical models of interactio...
We present an approach for rendering the surface of particle-based fluids that is simple to implement, has real-time performance with a configurable speed/quality trade-off, and...
Wladimir J. van der Laan, Simon Green, Miguel Sain...