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» Mobile 3D graphics and virtual reality interaction
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VRST
2005
ACM
15 years 5 months ago
POLAR: portable, optical see-through, low-cost augmented reality
We describe POLAR, a portable, optical see-through, low-cost augmented reality system, which allows a user to see annotated views of small to medium-sized physical objects in an u...
Alex Olwal, Tobias Höllerer
SIGGRAPH
1997
ACM
15 years 4 months ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
VRST
2003
ACM
15 years 5 months ago
Super wide viewer using catadioptrical optics
Many applications have used a Head-Mounted Display (HMD), such as in virtual and mixed realities, and tele-presence. The advantage of HMD systems is the ease of feeling a 3D world...
Hajime Nagahara, Yasushi Yagi, Masahiko Yachida
HAPTICS
2006
IEEE
15 years 6 months ago
Force Feedback in a Three-Dimensional Ultrasound-Guided Surgical Task
Three-dimensional ultrasound (3D US) is a novel imaging modality that allows real time visualization of internal body structures such as the heart, even through visually opaque bl...
Christopher R. Wagner, Douglas P. Perrin, Robert D...
3DIM
2005
IEEE
15 years 5 months ago
Semi-Automatic Range to Range Registration: A Feature-Based Method
Our goal is the production of highly accurate photorealistic descriptions of the 3D world with a minimum of human interaction and increased computational efficiency. Our input is...
Chen Chao, Ioannis Chao