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CGF
2010
199views more  CGF 2010»
14 years 10 months ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
VRST
2010
ACM
14 years 9 months ago
Automatic registration of multiple projectors on swept surfaces
In this paper, we present the first method to geometrically register multiple projectors on a swept surface (e.g. a truncated dome) using a single uncalibrated camera without usin...
Behzad Sajadi, Aditi Majumder
ICRA
2003
IEEE
134views Robotics» more  ICRA 2003»
15 years 5 months ago
A telemanipulation system for psychophysical investigation of haptic interaction
We report an experimental high- delity system for making psychophysical measurements on human operators performing real, virtual, and real-remote 3D haptic manipulation tasks. Ope...
B. J. Unger, Roberta L. Klatzky, Ralph L. Hollis
FDG
2009
ACM
15 years 6 months ago
Games for passengers: accounting for motion in location-based applications
Passengers pay attention to the landscape as they move through the environment. We suggest a new type of applications, which adds to that experience. It consider their motion and ...
Liselott Brunnberg, Oskar Juhlin, Anton Gustafsson
DIGRA
2005
Springer
15 years 5 months ago
Immersion in Game Atmospheres for the Video Game Heritage Preservation
The video game heritage is being preserved especially on the Web: comments, screenshots, sounds, videos, etc. But one important element is missing: the environment in which we pla...
Nicolas Esposito