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ACMACE
2005
ACM
15 years 3 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
SIGCOMM
2009
ACM
15 years 4 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
MOBISYS
2004
ACM
15 years 9 months ago
Metadata Creation System for Mobile Images
The amount of personal digital media is increasing, and managing it has become a pressing problem. Effective management of media content is not possible without content-related me...
Risto Sarvas, Erick Herrarte, Anita Wilhelm, Marc ...
PUC
2008
141views more  PUC 2008»
14 years 9 months ago
MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones
Mobile sensing and mapping applications are becoming more prevalent because sensing hardware is becoming more portable and more affordable. However, most of the hardware uses small...
Eiman Kanjo, Steve Benford, Mark Paxton, Alan Cham...
ISER
1993
Springer
123views Robotics» more  ISER 1993»
15 years 1 months ago
Mobile Robot Miniaturisation: A Tool for Investigation in Control Algorithms
The interaction of an autonomous mobile robot with the real world critically depends on the robots morphology and on its environment. Building a model of these aspects is extremel...
Francesco Mondada, Edoardo Franzi, Paolo Ienne