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CHI
2008
ACM
16 years 7 days ago
Ubipay: conducting everyday payments with minimum user involvement
As services embedded into public spaces become increasingly transparent, one peripheral aspect of use continues to demand explicit user attention: payment. UbiPay is a system that...
Vili Lehdonvirta, Hayuru Soma, Hitoshi Ito, Hiroak...
CSCWD
2009
Springer
15 years 4 months ago
Designing and evaluating interfaces for mobile groupware systems
Mobile cooperative systems can facilitate cooperation by improving the flexibility of usage. However, mobile devices present some constraints that become the design and implement...
Carla Diacui Medeiros Berkenbrock, Alexandre Parra...
NETGAMES
2005
ACM
15 years 5 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
CHI
2008
ACM
16 years 7 days ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay
CHINZ
2007
ACM
15 years 3 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst