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MHCI
2009
Springer
15 years 6 months ago
Mobile educational game: adventure anywhere
Main topic of this work is development of educational games that can be used on mobile devices. Paper describes a novel approach to educational game defining and interpretation. I...
Milos Milovanovic, Miroslav Minovic, Miroslav Lazo...
ICRA
2005
IEEE
122views Robotics» more  ICRA 2005»
15 years 5 months ago
Supervised Learning of Places from Range Data using AdaBoost
— This paper addresses the problem of classifying places in the environment of a mobile robot into semantic categories. We believe that semantic information about the type of pla...
Óscar Martínez Mozos, Cyrill Stachni...
DIGITEL
2008
IEEE
15 years 6 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
IROS
2006
IEEE
163views Robotics» more  IROS 2006»
15 years 6 months ago
An Autonomous Robotic Fish for Mobile Sensing
— In this paper an innovative approach to robotics education is reported, where hands-on learning is integrated with cutting-edge research in the development of an autonomous, bi...
Xiaobo Tan, Drew Kim, Nathan Usher, Dan Laboy, Joe...
CHI
2007
ACM
16 years 8 days ago
Learning shape writing by game playing
We present a computer game designed to efficiently and playfully teach users shape writing ? a new text entry method for pen-based devices. Keywords Text entry, mobile devices, sh...
Per Ola Kristensson, Shumin Zhai