This paper presents "Self-Chord," a peer-to-peer (P2P) system that inherits the ability of Chord-like structured systems for the construction and maintenance of an overla...
Agostino Forestiero, Emilio Leonardi, Carlo Mastro...
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Abstract— Today data sources are pervasive and their number is growing tremendously. Current tools are not prepared to exploit this unprecedented amount of information and to cop...
Most of current peer-to-peer designs build their own system overlays independent of the physical one. Nodes within unstructured systems form a random overlay, on the contrary, str...
—Recently, Semantic Web Services have been increasingly adopted to search, access and manipulate information made available from autonomous and heterogeneous systems interacting ...
Devis Bianchini, Valeria De Antonellis, Michele Me...