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ICPADS
2007
IEEE
16 years 23 days ago
Peer-to-Peer AOI voice chatting for massively multiplayer online games
In recent years, massively multiplayer online games (MMOGs) have become more and more popular. Many techniques have been proposed to enhance the experience of using MMOGs, such as...
Jehn-Ruey Jiang, Hung-Shiang Chen
IEEEPACT
2007
IEEE
16 years 23 days ago
L1 Cache Filtering Through Random Selection of Memory References
Distinguishing transient blocks from frequently used blocks enables servicing references to transient blocks from a small fully-associative auxiliary cache structure. By inserting...
Yoav Etsion, Dror G. Feitelson
IEEEPACT
2007
IEEE
16 years 23 days ago
Paceline: Improving Single-Thread Performance in Nanoscale CMPs through Core Overclocking
Under current worst-case design practices, manufacturers specify conservative values for processor frequencies in order to guarantee correctness. To recover some of the lost perfo...
Brian Greskamp, Josep Torrellas
IEEEPACT
2007
IEEE
16 years 23 days ago
Unified Architectural Support for Soft-Error Protection or Software Bug Detection
In this paper we propose a unified architectural support that can be used flexibly for either soft-error protection or software bug detection. Our approach is based on dynamically...
Martin Dimitrov, Huiyang Zhou
IEEEPACT
2007
IEEE
16 years 23 days ago
FAME: FAirly MEasuring Multithreaded Architectures
Nowadays, multithreaded architectures are becoming more and more popular. In order to evaluate their behavior, several methodologies and metrics have been proposed. A methodology ...
Javier Vera, Francisco J. Cazorla, Alex Pajuelo, O...
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