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NETGAMES
2006
ACM
15 years 5 months ago
Applying database replication to multi-player online games
Multi-player Online Games (MOGs) have emerged as popular data intensive applications in recent years. Being used by many players simultaneously, they require a high degree of faul...
Yi Lin, Bettina Kemme, Marta Patiño-Mart&ia...
CCGRID
2006
IEEE
15 years 5 months ago
Closing Cluster Attack Windows Through Server Redundancy and Rotations
— It is well-understood that increasing redundancy in a system generally improves the availability and dependability of the system. In server clusters, one important form of redu...
Yih Huang, David Arsenault, Arun Sood
DSVIS
2005
Springer
15 years 5 months ago
A Calculus for the Refinement and Evolution of Multi-user Mobile Applications
The calculus outlined in this paper provides a formal architectural framework for describing and reasoning about the properties of multi-user and mobile distributed interactive sys...
W. Greg Phillips, T. C. Nicholas Graham, Christoph...
HPDC
2010
IEEE
15 years 24 days ago
ROARS: a scalable repository for data intensive scientific computing
As scientific research becomes more data intensive, there is an increasing need for scalable, reliable, and high performance storage systems. Such data repositories must provide b...
Hoang Bui, Peter Bui, Patrick J. Flynn, Douglas Th...
CSJM
2006
76views more  CSJM 2006»
14 years 11 months ago
Graph Coloring using Peer-to-Peer Networks
The popularity of distributed file systems continues to grow in last years. The reasons they are preferred over traditional centralized systems include fault tolerance, availabili...
Adrian Iftene, Cornelius Croitoru