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IPPS
2006
IEEE
15 years 11 months ago
Checkpointing and rollback-recovery protocol for mobile systems with MW session guarantee
In the mobile environment, weak consistency replication of shared data is the key to obtaining high data availability, good access performance, and good scalability. Therefore new...
Jerzy Brzezinski, Anna Kobusinska, Michal Szychowi...
ACMACE
2005
ACM
15 years 10 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
GROUP
2005
ACM
15 years 10 months ago
FrameDrops: a mobile VideoBlog for workgroups and virtual communities
In this paper FrameDrops is presented. FrameDrops is a mobile VideoBlog—it allows users to capture videos and pictures on the move with modern mobile phones, and to send these d...
Tom Gross, Martin Kleppe
WMASH
2004
ACM
15 years 10 months ago
Proximity services supporting network virtual memory in mobile devices
Wireless networked embedded terminals like personal digital assistants, cell-phones or sensor nodes are typically memory constrained devices. This limitation prevents the developm...
Emanuele Lattanzi, Andrea Acquaviva, Alessandro Bo...
153
Voted
PERVASIVE
2004
Springer
15 years 10 months ago
Accommodating Transient Connectivity in Ad Hoc and Mobile Settings
Much of the work on networking and communications is based on the premise that components interact in one of two ways: either they are connected via a stable wired or wireless netw...
Radu Handorean, Christopher D. Gill, Gruia-Catalin...