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EICS
2010
ACM
15 years 9 months ago
How assessing plasticity design choices can improve UI quality: a case study
In Human Computer Interaction, plasticity refers to the capacity of User Interfaces (UIs) to withstand variations of context of use while preserving quality in use. Frequently, in...
Audrey Serna, Gaëlle Calvary, Dominique L. Sc...
CHI
2010
ACM
15 years 9 months ago
Moving beyond untagging: photo privacy in a tagged world
Photo tagging is a popular feature of many social network sites that allows users to annotate uploaded images with those who are in them, explicitly linking the photo to each pers...
Andrew Besmer, Heather Richter Lipford
ACMACE
2009
ACM
15 years 9 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
AUTOMOTIVEUI
2009
ACM
15 years 9 months ago
Glancing at personal navigation devices can affect driving: experimental results and design implications
Nowadays, personal navigation devices (PNDs) that provide GPSbased directions are widespread in vehicles. These devices typically display the real-time location of the vehicle on ...
Andrew L. Kun, Tim Paek, Zeljko Medenica, Nemanja ...
CHI
2009
ACM
15 years 9 months ago
Supporting content and process common ground in computer-supported teamwork
We build on our prior work with computer-supported teams performing a complex decision-making task on maps, where the distinction between content and process common ground is prop...
Gregorio Convertino, Helena M. Mentis, Mary Beth R...
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