Our research group found that zoological garden is a resourceful place for learning by experience, so that we set “ZOO PROJECT” that aims at reconstructing learning environmen...
Abstract. The emergence of handheld devices associated with wireless technologies has introduced new challenges for middleware. First, mobility is becoming a key characteristic; mo...
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
The goal of the GecGo middleware is to provide all the services required by self-organizing distributed applications running on multihop ad-hoc networks. Because of the frequent as...
With the growing popularity of personal digital assistants and smart phones, people have become enthusiastic to watch videos through these mobile devices. However, a crucial chall...