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MHCI
2009
Springer
16 years 10 days ago
Studying multi-user settings for pervasive games
Whenever a pervasive game has to be developed for a group of children an appropriate multi-user setting has to be found. If the pervasive game does not support the children with a...
Karin Leichtenstern, Elisabeth André
TABLETOP
2006
IEEE
15 years 11 months ago
MultiSpace: Enabling Electronic Document Micro-mobility in Table-Centric, Multi-Device Environments
Although electronic media has changed how people interact with documents, today’s electronic documents and the environments in which they are used are still impoverished relativ...
Katherine Everitt, Chia Shen, Kathy Ryall, Clifton...
ACMACE
2005
ACM
15 years 11 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry
173
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INTERACT
2003
15 years 7 months ago
Managing one's Social Network: Does Age Make a Difference?
: Keeping in touch with family and friends should be easier now that we have a repertoire of communication tools available to us (e.g. SMS, IM, email, mobile and landline phones). ...
Hilary Smith, Yvonne Rogers, Mark Brady
EUROSSC
2008
Springer
15 years 6 months ago
Exploring the Design of Pay-Per-Use Objects in the Construction Domain
Equipment used in the construction domain is often hired in order to reduce cost and maintenance overhead. The cost of hire is dependent on the time period involved and does not ta...
Daniel Fitton, Vasughi Sundramoorthy, Gerd Kortuem...