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HUC
2011
Springer
14 years 1 months ago
Haptic reassurance in the pitch black for an immersive theatre experience
An immersive theatre experience was designed to raise awareness and question perceptions of ‘blindness’, through enabling both sighted and blind members to experience a simila...
Janet van der Linden, Yvonne Rogers, Maria Oshodi,...
IE
2007
15 years 3 months ago
Place as media in pervasive games
By blurring the boundary between game fiction and reality, Pervasive Games impact the shared space of the city areas that they use as gaming platform. Drawing on notions of spatia...
Hugh Davies
NIPS
2004
15 years 2 months ago
Joint Probabilistic Curve Clustering and Alignment
Clustering and prediction of sets of curves is an important problem in many areas of science and engineering. It is often the case that curves tend to be misaligned from each othe...
Scott Gaffney, Padhraic Smyth
AAAI
2000
15 years 2 months ago
Predicting Future User Actions by Observing Unmodified Applications
Intelligent user interfaces often rely on modified applications and detailed application models. Such modifications and models are expensive to build and maintain. We propose to a...
Peter Gorniak, David Poole
AAAI
1993
15 years 2 months ago
Generating Quasi-symbolic Representation of Three-Dimensional Flow
Understanding flow in the three-dimensional phase space is challenging both to human experts and to current computer science technology. To break through the barrier, we are build...
Toyoaki Nishida