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CHINZ
2007
ACM
15 years 1 months ago
Using a mobile phone for 6 DOF mesh editing
This paper describes how a mobile phone can be used as a six degree of freedom interaction device for 3D mesh editing. Using a video see-through Augmented Reality approach, the mo...
Anders Henrysson, Mark Billinghurst
ACMIDC
2010
15 years 1 months ago
Mobile collaboration: collaboratively reading and creating children's stories on mobile devices
This paper discusses design iterations of Mobile Stories – a mobile technology that empowers children to collaboratively read and create stories. We present the design and discu...
Jerry Alan Fails, Allison Druin, Mona Leigh Guha
ACMACE
2008
ACM
14 years 12 months ago
Motion controlled mobile 3D multiplayer gaming
Due to limitations in the user interface one of the oft cited most desirable features for mobile games is that they can be played using a single button. However, games using this ...
Fadi Chehimi, Paul Coulton
CANDC
2005
ACM
14 years 12 months ago
Gesture and response in field-based performance
Ambience and immersive technological environments allow us to explore some basics of human pragmatics that lie beyond linguistics, intentionality and the subject-agency perspectiv...
Sha Xin Wei, Satinder P. Gill
CHINZ
2005
ACM
14 years 12 months ago
Graphical abstract help
re the use of abstracted screenshots as part of a new help interface. Graphstract, an implementation of a graphical help system, extends the ideas of textually oriented Minimal Ma...
Jeff Huang, Bo Lu, Michael B. Twidale