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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
14 years 11 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
GECCO
2008
Springer
184views Optimization» more  GECCO 2008»
14 years 11 months ago
Evolutionary facial feature selection
With the growing number of acquired physiological and behavioral biometric samples, biometric data sets are experiencing tremendous growth. As database sizes increase, exhaustive ...
Aaron K. Baughman
IJRR
2008
186views more  IJRR 2008»
14 years 9 months ago
Automated Design of Adaptive Controllers for Modular Robots using Reinforcement Learning
Designing distributed controllers for self-reconfiguring modular robots has been consistently challenging. We have developed a reinforcement learning approach which can be used bo...
Paulina Varshavskaya, Leslie Pack Kaelbling, Danie...
PAA
2008
14 years 9 months ago
Recognising facial expressions in video sequences
Abstract We introduce a system that processes a sequence of images of a front-facing human face and recognises a set of facial expressions. We use an efficient appearance-based fac...
José Miguel Buenaposada, Enrique Muñ...
SIGIR
2008
ACM
14 years 9 months ago
A bayesian logistic regression model for active relevance feedback
Relevance feedback, which traditionally uses the terms in the relevant documents to enrich the user's initial query, is an effective method for improving retrieval performanc...
Zuobing Xu, Ram Akella