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TOCL
2012
241views Formal Methods» more  TOCL 2012»
13 years 6 months ago
Model Checking of Recursive Probabilistic Systems
Kousha Etessami, Mihalis Yannakakis
SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
15 years 4 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
CORR
2010
Springer
150views Education» more  CORR 2010»
15 years 4 months ago
Stable partitions in additively separable hedonic games
Abstract. We present computational results concerning stable partitions in additively separable hedonic games. First, we propose a polynomial-time algorithm to compute a contractua...
Haris Aziz, Felix Brandt, Hans Georg Seedig
AIIDE
2009
15 years 5 months ago
Demonstrating Automatic Content Generation in the Galactic Arms Race Video Game
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
FSTTCS
2008
Springer
15 years 5 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel