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LICS
1999
IEEE
15 years 8 months ago
Concurrent Games and Full Completeness
A new concurrent form of game semantics is introduced. This overcomes the problems which had arisen with previous, sequential forms of game semantics in modelling Linear Logic. It...
Samson Abramsky, Paul-André Melliès
AAAI
2008
15 years 6 months ago
Manipulating the Quota in Weighted Voting Games
Weighted voting games provide a popular model of decision making in multiagent systems. Such games are described by a set of players, a list of players' weights, and a quota;...
Michael Zuckerman, Piotr Faliszewski, Yoram Bachra...
ATAL
2005
Springer
15 years 10 months ago
Model generation for PRS-like agents
We develop a sound foundation for model checking algorithms for the class of PRS-style BDI agents, by showing how a reachability graph for any given PRS-type agent can be construc...
Wayne Wobcke, Marc Chee, Krystian Ji
DSRT
2008
IEEE
15 years 11 months ago
Observability Checking to Enhance Diagnosis of Real Time Electronic Systems
This paper describes a new property checking approach in order to enhance the diagnosis ability of an electronic embedded system, included in an automotive application. We conside...
Manel Khlif, Mohamed Shawky
ICALT
2009
IEEE
15 years 11 months ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game devel...
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G...