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ICALP
2004
Springer
15 years 8 months ago
Model Checking with Multi-valued Logics
In multi-valued model checking, a temporal logic formula is interpreted relative to a structure not as a truth value but as a lattice element. In this paper we present new algorith...
Glenn Bruns, Patrice Godefroid
GECCO
2007
Springer
201views Optimization» more  GECCO 2007»
15 years 9 months ago
Evolving explicit opponent models in game playing
Opponent models are necessary in games where the game state is only partially known to the player, since the player must infer the state of the game based on the opponent’s acti...
Alan J. Lockett, Charles L. Chen, Risto Miikkulain...
FOSSACS
2004
Springer
15 years 8 months ago
Angelic Semantics of Fine-Grained Concurrency
We introduce a game model for an Algol-like programming language with primitives for parallel composition and synchronization on semaphores. The semantics is based on a simplifie...
Dan R. Ghica, Andrzej S. Murawski
AAAI
2012
13 years 5 months ago
HyperPlay: A Solution to General Game Playing with Imperfect Information
General Game Playing is the design of AI systems able to understand the rules of new games and to use such descriptions to play those games effectively. Games with imperfect infor...
Michael John Schofield, Timothy Joseph Cerexhe, Mi...
ICALP
2009
Springer
16 years 3 months ago
On a Network Generalization of the Minmax Theorem
We consider graphical games in which edges are zero-sum games between the endpoints/players; the payoff of a player is the sum of the payoffs from each incident edge. We give a si...
Constantinos Daskalakis, Christos H. Papadimitriou