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EWSA
2005
Springer
15 years 10 months ago
On the Systematic Conformance Check of Software Artefacts
Abstract. In this paper we present a systematic check of the conformance of the implemented and the intended software architecture. Nowadays industry is confronted with rapidly evo...
Hylke W. van Dijk, Bas Graaf, Rob Boerman
DSRT
2004
IEEE
15 years 8 months ago
FreeMMG: A Scalable and Cheat-Resistant Distribution Model for Internet Games
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
Fábio Reis Cecin, Rodrigo Araújo Rea...
CORR
2010
Springer
151views Education» more  CORR 2010»
15 years 4 months ago
The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
Fabien Tencé, Cédric Buche, Pierre D...
NETGAMES
2005
ACM
15 years 10 months ago
Framework for evaluation of networked mobile games
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Leo Petrak, Olaf Landsiedel, Klaus Wehrle
132
Voted
ICDM
2009
IEEE
111views Data Mining» more  ICDM 2009»
15 years 11 months ago
A Game Theoretical Model for Adversarial Learning
Abstract—It is now widely accepted that in many situations where classifiers are deployed, adversaries deliberately manipulate data in order to reduce the classifier’s accura...
Wei Liu, Sanjay Chawla