Abstract. In this paper we present a systematic check of the conformance of the implemented and the intended software architecture. Nowadays industry is confronted with rapidly evo...
State-of-the-art Massively Multiplayer Games such as EverQuest and Ultima Online are currently implemented as client-server systems. Although this approach allows the development ...
In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, "giving the feeling of...
In this position paper we propose an evaluation framework for networked mobile gaming, consisting of user, group, communication, and environment models. Each of these components a...
Abstract—It is now widely accepted that in many situations where classifiers are deployed, adversaries deliberately manipulate data in order to reduce the classifier’s accura...