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SLOGICA
2008
120views more  SLOGICA 2008»
15 years 4 months ago
Emergence of Information Transfer by Inductive Learning
We study a simple game theoretic model of information transfer which we consider to be a baseline model for capturing strategic aspects of epistemological questions. In particular,...
Simon M. Huttegger, Brian Skyrms
SBP
2011
Springer
14 years 7 months ago
Consumer Search, Rationing Rules, and the Consequence for Competition
Abstract. Firms’ conjectures about demand are consequential in oligopoly games. Through agent-based modeling of consumers’ search for products, we can study the rationing of de...
Christopher S. Ruebeck
106
Voted
IJCAI
2003
15 years 6 months ago
Learning Minesweeper with Multirelational Learning
Minesweeper is a one-person game which looks deceptively easy to play, but where average human performance is far from optimal. Playing the game requires logical, arithmetic and p...
Lourdes Peña Castillo, Stefan Wrobel
EDUTAINMENT
2009
Springer
15 years 11 months ago
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games
Computer games are tremendously successful and this is why the potential of using this medium for educational purposes is increasingly recognized and researched. However, as new le...
Christina M. Steiner, Michael D. Kickmeier-Rust, D...
ISPDC
2007
IEEE
15 years 10 months ago
Divisible Load Scheduling: An Approach Using Coalitional Games
Scheduling divisible loads in distributed systems is the subject of Divisible Load Theory (DLT). In this paper we show that coalitional game theory is a natural fit for modeling ...
Thomas E. Carroll, Daniel Grosu