In order to succeed, agents playing games must reason about the mechanics of the game, the strategies of other agents, other agents’ reasoning about their strategies, and the ra...
We consider online learning in repeated decision problems, within the framework of a repeated game against an arbitrary opponent. For repeated matrix games, well known results esta...
A critical part of the design of HW/SW systems concerns the definition of the HW/SW interface. Such interfaces do not directly map a functionality of the system description, but ...
In this paper we show how the FLAVERS data flow analysis technique, originally formulated for programs with the rendezvous model of concurrency, can be applied to concurrent Java...
This paper discusses a methodology used on an industrial hardware development project to validate various cache-coherence protocol components. The idea is to use a high level model...
Jesse D. Bingham, John Erickson, Gaurav Singh, Fle...