In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
Abstract— This paper introduces quantitative measurements/metrics of qualitative entertainment features within interactive playgrounds inspired by computer games and proposes art...
Georgios N. Yannakakis, Henrik Hautop Lund, John H...
In this paper we propose a dialogue game for agents to deliberate over a proposed action. The agents’ dialogue moves are defined by a structured set of argument schemes and crit...
Pancho Tolchinsky, Katie Atkinson, Peter McBurney,...
We study two properties of coalition formation algorithms, very important for their application in real-life scenarios: robustness and tolerance to some agent misbehaviors. The st...
Scheduling in an environment with constraints of many different types is known to be a hard problem. We tackle this problem for an integrated steel plant in Ghent, Belgium, using ...