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JSAC
2007
139views more  JSAC 2007»
15 years 4 months ago
Reverse-Engineering MAC: A Non-Cooperative Game Model
— This paper reverse-engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly part...
Jang-Won Lee, Ao Tang, Jianwei Huang, Mung Chiang,...
SIGCSE
2008
ACM
158views Education» more  SIGCSE 2008»
15 years 4 months ago
The game of life: an outreach model for high school students with disabilities
In this hands-on special session, attendees will learn about and use a Game of Life cellular automata framework (Java) to assist with outreach activities. Using the framework, stu...
Richard E. Ladner, Tammy VanDeGrift
GAMEON
2003
15 years 6 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
ACMACE
2007
ACM
15 years 9 months ago
Motivated reinforcement learning for adaptive characters in open-ended simulation games
Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
Kathryn Elizabeth Merrick, Mary Lou Maher
SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 4 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong