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NETGAMES
2004
ACM
15 years 10 months ago
Implementation of a service platform for online games
Large-scale multiplayer online games require considerable investment in hosting infrastructures. However, the difficulty of predicting the success of a new title makes investing ...
Anees Shaikh, Sambit Sahu, Marcel-Catalin Rosu, Mi...
ATAL
2010
Springer
15 years 6 months ago
DipGame: a testbed for multiagent systems
There is a chronic lack of shared application domains to test the research models and agent architectures on areas like negotiation, argumentation, trust and reputation. In this d...
Angela Fabregues, David Navarro, Alejandro Serrano...
172
Voted
TMC
2011
164views more  TMC 2011»
14 years 12 months ago
Security Games for Vehicular Networks
—Vehicular networks (VANETs) can be used to improve transportation security, reliability, and management. This paper investigates security aspects of VANETs within a game-theoret...
Tansu Alpcan, Sonja Buchegger
PDPTA
2003
15 years 6 months ago
A Universal Parallel SAT Checking Kernel
We present a novel approach to parallel Boolean satisfiability (SAT) checking. A distinctive feature of our parallel SAT checker is that it incorporates all essential heuristics ...
Wolfgang Blochinger, Carsten Sinz, Wolfgang Kü...
TPHOL
2008
IEEE
15 years 11 months ago
Formal Reasoning About Causality Analysis
Systems that can immediately react to their inputs may suffer from cyclic dependencies between their actions and the corresponding trigger conditions. For this reason, causality an...
Jens Brandt, Klaus Schneider