Sciweavers

4447 search results - page 308 / 890
» Model Checking Games
Sort
View
IAT
2008
IEEE
15 years 11 months ago
Formalizing Multi-state Learning Dynamics
This paper extends the link between evolutionary game theory and multi-agent reinforcement learning to multistate games. In previous work, we introduced piecewise replicator dynam...
Daniel Hennes, Karl Tuyls, Matthias Rauterberg
175
Voted
TCS
2010
14 years 11 months ago
Window-games between TCP flows
We consider network congestion problems between TCP flows and define a new game, the Window-game, which models the problems of network congestion caused by the competing flows. An...
Pavlos S. Efraimidis, Lazaros Tsavlidis, George B....
WWW
2004
ACM
16 years 5 months ago
A combined approach to checking web ontologies
The understanding of Semantic Web documents is built upon ontologies that define concepts and relationships of data. Hence, the correctness of ontologies is vital. Ontology reason...
Jin Song Dong, Chew Hung Lee, Hian Beng Lee, Yuan-...
MSS
1999
IEEE
150views Hardware» more  MSS 1999»
15 years 9 months ago
Performance Benchmark Results for Automated Tape Library High Retrieval Rate Applications - Digital Check Image Retrievals
Benchmark tests have been designed and conducted for the purpose of evaluating the use of automated tape libraries in on-line digital check image retrieval applications. This type...
John Gniewek, George Davidson, Bowen Caldwell
LICS
2009
IEEE
15 years 11 months ago
The Structure of First-Order Causality
Game semantics describe the interactive behavior of proofs by interpreting formulas as games on which proofs induce strategies. Such a semantics is introduced here for capturing d...
Samuel Mimram