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OOPSLA
2007
Springer
15 years 11 months ago
Modular typestate checking of aliased objects
Objects often define usage protocols that clients must follow in order for these objects to work properly. Aliasing makes it notoriously difficult to check whether clients and i...
Kevin Bierhoff, Jonathan Aldrich
IPPS
2010
IEEE
15 years 2 months ago
Runtime checking of serializability in software transactional memory
Abstract--Ensuring the correctness of complex implementations of software transactional memory (STM) is a daunting task. Attempts have been made to formally verify STMs, but these ...
Arnab Sinha, Sharad Malik
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
16 years 5 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
146
Voted
SIGECOM
2010
ACM
154views ECommerce» more  SIGECOM 2010»
15 years 10 months ago
Ranking games that have competitiveness-based strategies
This paper studies —from the perspective of efficient computation— a type of competition that is widespread throughout the plant and animal kingdoms, higher education, politic...
Leslie Ann Goldberg, Paul W. Goldberg, Piotr Kryst...
138
Voted
ATAL
2010
Springer
15 years 6 months ago
Heuristic search for identical payoff Bayesian games
Bayesian games can be used to model single-shot decision problems in which agents only possess incomplete information about other agents, and hence are important for multiagent co...
Frans A. Oliehoek, Matthijs T. J. Spaan, Jilles St...