Sciweavers

4447 search results - page 326 / 890
» Model Checking Games
Sort
View
DIGRA
2003
Springer
15 years 11 months ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
CPC
2002
75views more  CPC 2002»
15 years 6 months ago
The Minesweeper Game: Percolation And Complexity
We study a model motivated by the minesweeper game. In this model one starts with percolation of mines on the sites of the lattice Zd , and then tries to find an infinite path of ...
Elchanan Mossel
160
Voted
STACS
2009
Springer
16 years 28 days ago
The Price of Anarchy in Cooperative Network Creation Games
We analyze the structure of equilibria and the price of anarchy in the family of network creation games considered extensively in the past few years, which attempt to unify the net...
Erik D. Demaine, MohammadTaghi Hajiaghayi, Hamid M...
ICALT
2008
IEEE
16 years 18 days ago
NUCLEO: Adaptive Computer Supported Collaborative Learning in a Role Game Based Scenario
This paper presents the adaptation model used in NUCLEO, a pilot e-learning environment that is currently being developed at the Complutense University of Madrid. The NUCLEO syste...
Pilar Sancho, Rubén Fuentes-Fernánde...
ICMT
2009
Springer
16 years 21 days ago
A Simple Game-Theoretic Approach to Checkonly QVT Relations
Abstract. The QVT Relations (QVT-R) transformation language allows the definition of bidirectional model transformations, which are required in cases where a two (or more) models ...
Perdita Stevens