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GAMEON
2009
15 years 1 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
RISE
2004
Springer
15 years 8 months ago
A Symbolic Model Checker for tccp Programs
In this paper, we develop a symbolic representation for timed concurrent constraint (tccp) programs, which can be used for defining a lightweight model–checking algorithm for re...
María Alpuente, Moreno Falaschi, Alicia Vil...
ICALP
1994
Springer
15 years 7 months ago
On the Cost of Recomputing: Tight Bounds on Pebbling with Faults
We introduce a formal framework to study the time and space complexity of computing with faulty memory. For the fault-free case, time and space complexities were studied using the...
Yonatan Aumann, Judit Bar-Ilan, Uriel Feige
111
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VSTTE
2005
Springer
15 years 8 months ago
Model Checking: Back and Forth between Hardware and Software
The interplay back and forth between software model checking and hardware model checking has been fruitful for both. Originally intended for the analysis of concurrent software, mo...
Edmund M. Clarke, Anubhav Gupta, Himanshu Jain, He...
FSTTCS
2005
Springer
15 years 8 months ago
Semiperfect-Information Games
Much recent research has focused on the applications of games with ω-regular objectives in the control and verification of reactive systems. However, many of the game-based model...
Krishnendu Chatterjee, Thomas A. Henzinger