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ICALP
2007
Springer
15 years 9 months ago
Checking and Spot-Checking the Correctness of Priority Queues
We revisit the problem of memory checking considered by Blum et al. [3]. In this model, a checker monitors the behavior of a data structure residing in unreliable memory given an a...
Matthew Chu, Sampath Kannan, Andrew McGregor
145
Voted
ATAL
2011
Springer
14 years 3 months ago
Game theory-based opponent modeling in large imperfect-information games
We develop an algorithm for opponent modeling in large extensive-form games of imperfect information. It works by observing the opponent’s action frequencies and building an opp...
Sam Ganzfried, Tuomas Sandholm
MLQ
2007
73views more  MLQ 2007»
15 years 2 months ago
Existence of EF-equivalent non-isomorphic models
Abstract. We prove the existence of pairs of models of the same cardinality λ which are very equivalent according to EF games, but not isomorphic. We continue the paper [4], but w...
Chanoch Havlin, Saharon Shelah
AIIDE
2009
15 years 4 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
FOSSACS
2007
Springer
15 years 9 months ago
Symbolic Backwards-Reachability Analysis for Higher-Order Pushdown Systems
Higher-order pushdown systems (PDSs) generalise pushdown systems through the use of higher-order stacks, that is, a nested “stack of stacks” structure. These systems may be us...
Matthew Hague, C.-H. Luke Ong