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2004
ACM
104views Algorithms» more  STOC 2004»
16 years 3 months ago
Network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Éva Tardos
NETGAMES
2005
ACM
15 years 9 months ago
On the 802.11 turbulence of nintendo DS and sony PSP hand-held network games
The growth in computer games and wireless networks has catalyzed the production of a new generation of hand-held game consoles that support multi-player gaming over IEEE 802.11 ne...
Mark Claypool
GI
2004
Springer
15 years 8 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
BIRTHDAY
2007
Springer
15 years 9 months ago
Models and Software Model Checking of a Distributed File Replication System
With the Distributed File System Replication component, DFS-R, as the central theme, we present selected protocol problems and validation methods encountered during design and deve...
Nikolaj Bjørner
COMPSAC
2003
IEEE
15 years 8 months ago
Automating Checking of Models Built Using a Graphically Based Formal Modelling Language
RDT is a graphical formal modelling language in which the modeller works by constructing diagrams of the processes in their model which they then join together to form complete sy...
Robert John Walters