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AIIDE
2009
15 years 28 days ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
IDEAL
2005
Springer
15 years 9 months ago
Combining Influence Maps and Cellular Automata for Reactive Game Agents
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies that the player controls. Despite their importance, a...
Penelope Sweetser, Janet Wiles
SIGECOM
2003
ACM
134views ECommerce» more  SIGECOM 2003»
15 years 8 months ago
Correlated equilibria in graphical games
We examine correlated equilibria in the recently introduced formalism of graphical games, a succinct representation for multiplayer games. We establish a natural and powerful rela...
Sham Kakade, Michael J. Kearns, John Langford, Lui...
IPCV
2010
15 years 1 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
ESOP
2005
Springer
15 years 9 months ago
A Type System Equivalent to a Model Checker
ite-state abstraction scheme such as predicate abstraction. The type system, which is also parametric, type checks exactly those programs that are accepted by the model checker. It...
Mayur Naik, Jens Palsberg