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ATAL
2007
Springer
15 years 9 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara
145
Voted
CONCUR
2001
Springer
15 years 8 months ago
Bounded Reachability Checking with Process Semantics
Bounded model checking has been recently introduced as an efficient verification method for reactive systems. In this work we apply bounded model checking to asynchronous systems....
Keijo Heljanko
CMSB
2008
Springer
15 years 5 months ago
A Model Checking Approach to the Parameter Estimation of Biochemical Pathways
Model checking has historically been an important tool to verify models of a wide variety of systems. Typically a model has to exhibit certain properties to be classed `acceptable&...
Robin Donaldson, David Gilbert
147
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CEEMAS
2003
Springer
15 years 8 months ago
On a Dynamical Analysis of Reinforcement Learning in Games: Emergence of Occam's Razor
Modeling learning agents in the context of Multi-agent Systems requires an adequate understanding of their dynamic behaviour. Usually, these agents are modeled similar to the di...
Karl Tuyls, Katja Verbeeck, Sam Maes
TLCA
1997
Springer
15 years 7 months ago
Games and Weak-Head Reduction for Classical PCF
We present a game model for classical PCF, a nite version of PCF extended by a catch/throw mechanism. This model is build from E-dialogues, a kind of two-players game de ned by Lor...
Hugo Herbelin