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ACMACE
2004
ACM
15 years 8 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
118
Voted
ESA
2010
Springer
236views Algorithms» more  ESA 2010»
15 years 4 months ago
Computing Pure Nash and Strong Equilibria in Bottleneck Congestion Games
Bottleneck congestion games properly model the properties of many real-world network routing applications. They are known to possess strong equilibria
Tobias Harks, Martin Hoefer, Max Klimm, Alexander ...
JCP
2007
118views more  JCP 2007»
15 years 3 months ago
Tutoring an Entire Game with Dynamic Strategy Graphs: The Mixed-Initiative Sudoku Tutor
Abstract— In this paper, we develop a mixed-initiative intelligent tutor for the game of Sudoku called MITS. We begin by developing a characterization of the strategies used in S...
Allan Caine, Robin Cohen
118
Voted
TASE
2007
IEEE
15 years 9 months ago
Model Checking Networked Programs in the Presence of Transmission Failures
Software model checkers work directly on single-process programs, but not on multiple processes. Conversion of processes into threads, combined with a network model, allows for mo...
Cyrille Artho, Christian Sommer 0002, Shinichi Hon...
114
Voted
ATVA
2009
Springer
116views Hardware» more  ATVA 2009»
15 years 10 months ago
Don't Know for Multi-valued Systems
This paper studies abstraction and refinement techniques in the setting of multi-valued model checking for the μ-calculus. Two dimensions of abstrace identified and studied: Abs...
Alarico Campetelli, Alexander Gruler, Martin Leuck...