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IE
2007
15 years 5 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee
117
Voted
CORR
2010
Springer
79views Education» more  CORR 2010»
15 years 3 months ago
Quantitative Games on Probabilistic Timed Automata
Abstract. Two-player zero-sum games are a well-established model for synthesising controllers that optimise some performance criterion. In such games one player represents the cont...
Marta Z. Kwiatkowska, Gethin Norman, Ashutosh Triv...
WSC
2000
15 years 4 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...
165
Voted
ISDA
2010
IEEE
15 years 1 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
ICSOC
2007
Springer
15 years 9 months ago
Verifying Temporal and Epistemic Properties of Web Service Compositions
Model checking Web service behaviour has remained limited to checking safety and liveness properties. However when viewed as a multi agent system, the system composition can be ana...
Alessio Lomuscio, Hongyang Qu, Marek J. Sergot, Mo...